Palette Grid - Smart Palette Texture Workflow Blender Addon by Saved Pixel: is it worth buying?
If you’ve ever spent hours wrestling with UVs and palette textures in Blender, only to end up with a messy workflow and a headache, Palette Grid might be the tool you’ve been waiting for. It’s a Blender addon that promises to streamline the process of creating, editing, and painting with palette textures entirely within the editor—no need for external tools. The real question is whether it delivers on that promise with enough structure and polish to be worth the $25 price tag.
Palette Grid - Smart Palette Texture Workflow Blender Addon from Saved Pixel is a $25 option if you want structure instead of another half-finished plan. Here’s what stands out, who it fits, and what to confirm on Palette Grid - Smart Palette Texture Wo… before you pay.
Quick answer
| Best for | Anyone who wants a clear $25 deliverable and will match the stack to a job they have this week. |
| Skip if | You need free tools only, a fully custom build, or something that doesn’t match the deliverables on the live page. |
| Price | $25 |
| Format | Supported Blender Version: Blender (4.2 and newer) (exp 5.1) + Actively maintained: Regular updates included |
| One-line take | Solid $25 stack if you want structure, not vibes. |
What you’re actually buying
Palette Grid is designed for artists and 3D creators who want to streamline the process of creating palette textures in Blender without having to juggle multiple tools or leave the editor. At its core, it offers a full workflow for palette authoring, real-time editing, UV snapping, and exporting—all within Blender. Here’s what you get:
- Palette creation: Choose texture size, strip type, gradient direction, and color space. The optimized grid layout and Blender image generate instantly, so you can create palettes in seconds.
- Real-time editing: A full-featured gradient/flat strips editor with draggable color stops. Every edit syncs to the texture in real-time, so you can see changes as you make them.
- UV snapping: Select faces, pick a strip from the pie menu, and your UVs snap into place. No UV experience needed. If your mesh doesn’t have UVs yet, Palette Grid creates them for you.
- Viewport projection: Project UVs from your view with one click. Select faces, right-click the strip, and UVs are projected from the current 3D viewport camera angle and snapped into the strip cell.
- One-click UV creation: No more tedious UV mapping. Palette Grid handles the stretching and snapping automatically, whether you’re filling a texture or preserving proportions.
One of the most compelling aspects of Palette Grid is the way it integrates with Blender’s native tools. Instead of requiring external software or complex workarounds, it keeps everything within the editor, which can save time and reduce friction in the creative process.
A Gumroad review highlights just how much time this tool can save: “UV painting my models was always a bit of a headache, but Palette Grid sliced my time significantly. All in all, great plugin, would recommend to fellow artists.” This kind of feedback suggests that the tool is already making a real impact for users, especially those who deal with palette textures and UV mapping regularly.
If you’re looking for a dedicated, well-structured tool to streamline your Blender workflow, Palette Grid is worth a closer look.

Why it’s on our radar
Palette Grid stands out for the way it packages a complete workflow for palette texturing inside Blender, without requiring external tools or complicated setups. It’s rare to find an addon that handles everything from palette creation to UV snapping and viewport projection in a single, cohesive package. For artists and 3D creators who want to minimize the friction of texture painting and UV mapping, this is a compelling option. The fact that it’s actively maintained and supports newer Blender versions also adds confidence for users who want long-term compatibility and updates.
A Gumroad review from a user highlights the time savings: “UV painting my models was always a bit of a headache, but Palette Grid sliced my time significantly.” That kind of real-world impact is exactly what makes this tool worth considering, especially for those who deal with palette textures and UV mapping regularly.
What actually matters
- No external tools needed: Everything you need to create and apply palette textures stays inside Blender, reducing the need to switch between apps or manage multiple files.
- Real-time editing: The gradient and flat strips editor updates as you make changes, giving you instant feedback without having to re-export or reapply textures.
- UV snapping and projection: Even if you’re not experienced with UV mapping, Palette Grid handles the stretching and snapping automatically, making it accessible to a wider range of users.
- Active maintenance: The addon is regularly updated, which is a strong signal for long-term usability and support.
Mid-check
FAQ
What does Palette Grid do differently from other Blender texture tools? It keeps the entire workflow—creation, editing, UV snapping, and export—inside Blender, so you don’t have to leave the editor or use external tools.
Is Palette Grid compatible with newer Blender versions? Yes, it supports Blender 4.2 and newer, with experimental support up to 5.1.
Can I use it without prior UV mapping experience? Absolutely. Palette Grid includes auto-unwrap and UV snapping features that make it accessible even to those new to UV mapping.
Bottom line
If you’re an artist or 3D creator who wants a streamlined, all-in-one solution for palette texturing in Blender, Palette Grid is a solid $25 investment. It delivers on the promise of a complete, native workflow with real-time editing, UV snapping, and viewport projection—all without needing external tools.
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